I animated Terry wobbling and I had to try a few different techniques to get him to wobble effectively. Linking and connecting the different objects didn't work as each piece of Terry decided to fly off wherever they fancied. In the end I had to group the objects and make the wobble effect by moving his legs and using rotation. Unfortunately after grouping Terry's pieces I was unable to affect the pivot point, which I wanted to place down on one of his legs. I had to therefore leave it central to Terry which I don't feel worked as well as I had originally intended. In the end I was reasonably happy with how Terry wobbled and how his pupils moved due to the link constraint I had used for him to look at.
As Terry falls backwards there is no real connection point where he hits the floor as there is no real floor for him to hit. I would like to have added real world physics to this part and assigned mass and gravity to the scene but I ran out of time.
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